[works for me] FS timing problem
Posted: Thu Sep 14, 2006 9:48
This wad has the following script within it:
When run in Legacy, the player gains 1 health point per second while in the necessary sector. In GZDoom (the latest version), it adds approx 4 health points every second.
Any idea's?
Edit: Why on earth are WAD files being blocked from uploading?
Code: Select all
[scripts]
script 1
{
while(1)
{
if(objsector(playerobj(0)) == 1)
{
healobj(playerobj(0),1);
}
wait(100);
}
}
Any idea's?
Edit: Why on earth are WAD files being blocked from uploading?