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[fixed] Crash Vae Victus wad

Posted: Thu Sep 21, 2006 21:45
by that_guy
GZDoom crashes upon trying to enter Map03 of Vae Victus http://www.doomworld.com/idgames/index.php?id=13150.

ZDoom 2.1.5 will load it just fine however. The only thing extra being loaded is lights.wad.

eMachines T3265
AMD Athlon XP 3200+
2.20 GHz, 1.5GB of RAM
GeForce 6600 256MB 8xAGP
ForceWare version 77.76
Turtle Beach Santa Cruz
Latest Driver

Posted: Fri Sep 22, 2006 7:30
by Jive
I studied VV and it has an entry at DLW. So, I can assure you that it has no bug in the Map03.
The only problems encountered were with Doom Legacy, not able to handle heavy musics, and lines with an action to close one from the other. The other problems were only minor.
The version on my site is authorized by the author himself, Dittohead (Derek Braun).

But, there is a bug:
I said (between other things) to Ditto: "I must advise you that the ACS script (BEHAVIOR) stored within your archive on the idgames database is corrupted."
And he answered me: "Thank you for the update. I appreciate the work you are putting into this and I look forward to seeing the final product. I do not know anything about ACS scripting, either."
So, I fixed it.

It could be interesting to test my version, at least the map03.

Posted: Fri Sep 22, 2006 11:23
by that_guy
Ok Jive I tried your version and the same thing happens - can't enter map03 (tried warping from the command line as well as idclev) without a crash :cry: .

I went back to GZDoom version 1.0.10 and it works with that version so it appears to be a problem that crept in somewhere between that version and 1.0.20.

Posted: Fri Sep 22, 2006 17:46
by Graf Zahl
I'm sorry but I can't do anything about this myself. The bug is caused by the node builder and that's a piece of code I know almost nothing about. It also happens in ZDoom when gennodes and genglnodes are set to 1.

Posted: Sat Sep 23, 2006 0:16
by that_guy
Ok ... thx Graf :(

Posted: Sat Sep 23, 2006 15:09
by Jive
Yes, I used ZenNode v1.2
:-(

You could try GlBspX by Andrew Apted.
The homepage for glBSP can be found here:
http://glbsp.sourceforge.net/

I encountered such a bug with a wad having already the glnodes built, but it was edited AFTER this addition within it and the GlNodes weren't rebuilt ==> GZDoom hanged completely.
It's the same thing if you build the nodes and edit the wad, but you don't rebuild the nodes. It may hang the engine.