trouble with hi-res-texture scaling
Posted: Mon Oct 02, 2006 16:38
Strange case, woinder if this is only about my system (win98 + nvidia
riva tnt2) or if there's a bahaviour change between GZDoom 1.0.20/19
and the previous versions? :
For some reason with GZDoom 1.0.20/19 the scaling of hi-res
textures works now the opposite way if compared to the previous
versions.
If you have a 128x128 sized PNG, and you have in HIRESTEX lump:
define PNG128 64 64
The result in GZDoom 1.0.20/19 is a 256X256 sized texture!
On the other hand if you have:
define PNG128 256 256
The result is a 64X64 texture!! With older GZDoom versions the
results were a 64x64 and a 256x256 texture respectively.
Also it looks like BMPs or GIFs are not allowed as hi-res texture
lumps at all, but now they make GZdoom crash. Previously they
worked fine.
Is this a bug, feature change or related to my oldish system/videocard?
Try these test wads with 1.0.18 and 1.0.20/19:
http://www.geocities.com/gearlost/misc3/test_tex.zip
With my system they either crash with 1.0.20/19, or they don't work
correctly. With 1.0.18 or older versions they work fine.
(btw, with scaling and crashing the new ZDoom 2.1.5/4 behaves exactly
the same)
riva tnt2) or if there's a bahaviour change between GZDoom 1.0.20/19
and the previous versions? :
For some reason with GZDoom 1.0.20/19 the scaling of hi-res
textures works now the opposite way if compared to the previous
versions.
If you have a 128x128 sized PNG, and you have in HIRESTEX lump:
define PNG128 64 64
The result in GZDoom 1.0.20/19 is a 256X256 sized texture!
On the other hand if you have:
define PNG128 256 256
The result is a 64X64 texture!! With older GZDoom versions the
results were a 64x64 and a 256x256 texture respectively.
Also it looks like BMPs or GIFs are not allowed as hi-res texture
lumps at all, but now they make GZdoom crash. Previously they
worked fine.
Is this a bug, feature change or related to my oldish system/videocard?
Try these test wads with 1.0.18 and 1.0.20/19:
http://www.geocities.com/gearlost/misc3/test_tex.zip
With my system they either crash with 1.0.20/19, or they don't work
correctly. With 1.0.18 or older versions they work fine.
(btw, with scaling and crashing the new ZDoom 2.1.5/4 behaves exactly
the same)