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Fraggle Scipt in ZDOOM Hexen format

Posted: Tue Oct 03, 2006 19:58
by Syfo-Dyas
Is this possible? Can I use Fraggle script even though I'm mapping in ZDOOM Hexen format?

Posted: Tue Oct 03, 2006 20:18
by TheDarkArchon
Yes. Just make sure the map header is empty

Posted: Tue Oct 03, 2006 21:13
by Graf Zahl
It is possible but the FS line special is undocumented. If there is sufficient interest I can officially define it though.

Posted: Wed Oct 04, 2006 2:14
by Syfo-Dyas
Oh k, well I'll screw around tonight and see how you convert this crap over to HEXEN format, if I have issues, I'll write back.

P.S. Will this work in conjunction with ACS, or rather I mean will it work along side of ACS?

Posted: Wed Oct 04, 2006 8:37
by Graf Zahl
Sure. I have used FS several times on top of WADs with ACS to make some simple adjustments.

Posted: Wed Oct 04, 2006 9:50
by J-Dub
Graf Zahl wrote:It is possible but the FS line special is undocumented. If there is sufficient interest I can officially define it though.
This should most definetly be done. I've been wondering if this was ever going to happen.

Posted: Wed Oct 04, 2006 9:54
by Graf Zahl
I was hoping for Legacy making faster progress. But the time their 2.0 version takes is truly unbelievable.

Posted: Wed Oct 04, 2006 13:02
by TheDarkArchon
What about the time Randy took to make 2.0.90 and 2.1.0? :P

Posted: Wed Oct 04, 2006 13:27
by Graf Zahl
2.0.90 was 8 months, not counting .63a
2.1.0 was 6 months but .96x was available long before that.

Legacy 2.0 is 2.5 years without any real update - and the code is still in beta development.
At the time Legacy 1.42 was released the current ZDoom version was 2.0.63.

Posted: Thu Oct 05, 2006 2:53
by J-Dub
I would expect ZDoom to have polymost before Legacy 2 is out. What about the time its taken to implement polymost?

Posted: Sun Oct 15, 2006 4:56
by wildweasel
Problem solved, I would assume...

Posted: Sun Oct 15, 2006 8:44
by Graf Zahl
Crap deleted and thread repopened.