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Problem with GZdoom
Posted: Sun Oct 08, 2006 18:13
by Lord Mattus
Okay, i'm using windows 98 and i can't get GZdoom to work. can somebody help me here?
Posted: Sun Oct 08, 2006 18:33
by Graf Zahl
Yeah. Be a little more precise. How on earth should anyone guess how it isn't working for you?

Posted: Sun Oct 08, 2006 18:36
by Lord Mattus
Maybe it's my hardware settings graf.
Posted: Sun Oct 08, 2006 20:16
by Alter
Please be more precise because we don't understand what's happening that gzdoom doesn't work for you
Posted: Sun Oct 08, 2006 20:36
by Lord Mattus
Heres the startup log:
succeeded
Initialization succeeded
Setting driver 0 succeeded
Setting DirectSound outputI_InitSound: Initializing FMOD
SSE MMX Features: Family 6, Model 8, Stepping 3
CPU Vendor ID: GenuineIntel
CPU Speed: 598.068767 MHz
(2919 lumps) adding ./doom2.wad
adding C:/GZDOOM/gzdoom.pk3 A
OS: Windows 98 4.10 (Build 2222)
Code: Select all
Could not set resolution to 640 x 480 x 32
Posted: Sun Oct 08, 2006 20:52
by chopkinsca
I imagine the most important piece of information right now is what kind of graphics card are you running it on? That would be a message you get if you card can't support openGL.
Posted: Sun Oct 08, 2006 21:03
by Graf Zahl
No. If a card doesn't support GL GZDoom will start up with the software renderer.
Posted: Sun Oct 08, 2006 21:14
by Lord Mattus
Okay, now it finally works by setting it to nogl=true.
Posted: Sun Oct 08, 2006 23:10
by Graf Zahl
Ugh. This means you have completely disabled anything GZDoom specific and are left with plain old ZDoom.
Posted: Sun Oct 08, 2006 23:41
by Nash
Judging from his processor (500MHz), I wouldn't be surprised if he's using an old graphics card that can't do OpenGL.
Posted: Mon Oct 09, 2006 7:56
by TheDarkArchon
Nash wrote:Judging from his processor (500MHz), I wouldn't be surprised if he's using an old graphics card that can't do OpenGL.
I'd say it's about 600MHz. The CPU speed returns roughly 598MHz.
Posted: Tue Oct 10, 2006 14:36
by Cutmanmike
Graf Zahl wrote:Ugh. This means you have completely disabled anything GZDoom specific and are left with plain old ZDoom.
Doesn't that... kind of ruin the point of having the ability to use the software renderer?
Posted: Tue Oct 10, 2006 17:52
by Graf Zahl
When that was added ZDoom was still on version 2.0.98. Then it was useful but today it really is not.
Posted: Tue Oct 10, 2006 18:17
by Nash
You should just remove the software renderer because ZDoom is already keeping itself up to date... there has to be some differences between Randy's port and your port.

Posted: Tue Oct 10, 2006 18:38
by Alter
Too much work on removing software renderer nonsense