[can't fix] odd bounce with slopes next to 3D floors
Posted: Fri Oct 13, 2006 16:37
Noticed this first with a Vavoom style 3D floor, but it happens
with GZDoom 3D floors too.
If there's a 3D-floor with "a sloped-floor-system" in a sector
next to it, the player can suddenly bounce on top of that 3D
floor atleast at 50 units height.
It's a bit hard to explain, but it's like using no clipping mode.
A small example wad here:
http://www.geocities.com/gearlost/misc3/bounce.zip
This bounce-effect happens with all three plats there. It's
easiest with the plat in the middle, but with a bit speed and
the right selection of the place the other two are bouncable too.
(the cool demo is from 1.0.21
Dunno if this is related to anything, but that wad's base floor
is at height -5. But if the floor+ceil heights of all sectors
are raised by value 5 the bounce-effect no longer occures?
with GZDoom 3D floors too.
If there's a 3D-floor with "a sloped-floor-system" in a sector
next to it, the player can suddenly bounce on top of that 3D
floor atleast at 50 units height.
It's a bit hard to explain, but it's like using no clipping mode.
A small example wad here:
http://www.geocities.com/gearlost/misc3/bounce.zip
This bounce-effect happens with all three plats there. It's
easiest with the plat in the middle, but with a bit speed and
the right selection of the place the other two are bouncable too.
(the cool demo is from 1.0.21

Dunno if this is related to anything, but that wad's base floor
is at height -5. But if the floor+ceil heights of all sectors
are raised by value 5 the bounce-effect no longer occures?