Sprites and Brightness Maps
Posted: Fri Nov 03, 2006 16:16
After reading a few ideas about how to achieve partially full brightness sprites over at Doomworld I got a small idea on how to do this and it goes as follows: What about having the possibility of giving each sprite of a new actor a certain "brightness map" as well? I have thought about something like this. Let's say we have a standard Knight sprite from Heretic that looks like this:

Now we can create a brightness map for this sprite only that looks like this:

And ZDoom puts both of them together, the standard sprite as base and the brightness map as overlay. The DECORATE itself also defines, if this is additive or not, menas if the sprite is dark at full brightness in a sector or if it is full bright and the bright parts only lit up in a dark area.
Together, this would then look like this: (in a 0 brightness room)

So any chance of getting this done or making this possible?

Now we can create a brightness map for this sprite only that looks like this:

And ZDoom puts both of them together, the standard sprite as base and the brightness map as overlay. The DECORATE itself also defines, if this is additive or not, menas if the sprite is dark at full brightness in a sector or if it is full bright and the bright parts only lit up in a dark area.
Together, this would then look like this: (in a 0 brightness room)

So any chance of getting this done or making this possible?