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[1.0.21] Line horizon doesn't render
Posted: Sat Nov 04, 2006 1:53
by Osiris
When I use the special line no. 9 "Line Horizon", it doesn't render as it should in OpenGL, it just renders a wall. In Software mode however, it works just fine. What's going on?
Posted: Sat Nov 04, 2006 3:24
by Shinjanji
It looks as though you don't have a stencil buffer (at least, I think that's what GZDoom uses to render the horizon effect)
What is your video card?
Posted: Sat Nov 04, 2006 7:54
by Osiris
My video card is an ATI Radeon 9600 XT. This worked with GZDoom 1.0.20 though.
Posted: Sat Nov 04, 2006 8:30
by Alter
It doesn't happen to me and i have same graphics card

Posted: Sat Nov 04, 2006 8:48
by Graf Zahl
Works for me, too so something about your video configuration must be at fault.
Posted: Sat Nov 04, 2006 9:02
by Osiris
It seems it was because I was running it in a window. My computer just doesn't like GZDoom in a window.
Posted: Sat Nov 04, 2006 9:10
by Alter
That's a hell strange! because i'm playing in window mode and doesn't anything happen
Posted: Sat Nov 04, 2006 11:29
by Graf Zahl
Window + 16bit desktop mode normally means that many extensions that only exist for 32 bit surfaces are not accessible,
Posted: Sat Nov 04, 2006 14:06
by Alter
So osiris change your dekstop to 32bit or change your window resolution in gzdoom to 32bit it should fix the problem
Posted: Mon Nov 06, 2006 12:49
by Osiris
Ah, thx for that. Didn't realise it.