[not a bug] Defeated barons of hell and tag 666 in e1m8
Posted: Sun Nov 12, 2006 13:18
Not sure about it, but I'm playing "Ada.wad", E1M8, with 10 barons of hell. Once dead, a wall tagged 666 must be lowered, but nothing is happening!!!
This map was E1M8 originally. I didn't notice this tag, and I renamed the map E1M4.
When I saw that there was surely a problem in the map because nothing was happening after having killed all the barons and being trapped in a sort of arena, I have edited it and discovered the tag 666...
So, I renamed the map E1M8, launched again GlBspX on it, and I have used one of the previous autosave files, the one when I was at the end of E1M9.
(I made a special MAPINFO, so that Gzdoom knows that it must go directly from E1M9 to E1M8, because there is no map after E1M3, apart E1M8).
the maps of this pwad are: e1m1, e1m2, e1m3, e1m9, e1m8
This to let you understand how I discovered this apparent bug.
But, is it really a bug, a it's a map's bug?!?
Here is Ada. I'm still working on it...
This map was E1M8 originally. I didn't notice this tag, and I renamed the map E1M4.
When I saw that there was surely a problem in the map because nothing was happening after having killed all the barons and being trapped in a sort of arena, I have edited it and discovered the tag 666...
So, I renamed the map E1M8, launched again GlBspX on it, and I have used one of the previous autosave files, the one when I was at the end of E1M9.
(I made a special MAPINFO, so that Gzdoom knows that it must go directly from E1M9 to E1M8, because there is no map after E1M3, apart E1M8).
the maps of this pwad are: e1m1, e1m2, e1m3, e1m9, e1m8
This to let you understand how I discovered this apparent bug.
But, is it really a bug, a it's a map's bug?!?
Here is Ada. I'm still working on it...