Screenshots
Moderator: Graf Zahl
- Dave_B
- Posts: 34
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Screenshots from Doom 2 Evolved
Here's a couple of screenshots from my latest WAD, Doom 2: Evolved...[/img]
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- EVO3.png (296.62 KiB) Viewed 28978 times
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- EVO1.png (321.83 KiB) Viewed 28978 times
- Alex-bomber_Man
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- Graf Zahl
- GZDoom Developer
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I made a Video about The Ultimate Torment & Torture Doom 2 MOD.
http://www.youtube.com/watch?v=S8dRs-CdTII
DiViNiTY
http://www.youtube.com/watch?v=S8dRs-CdTII
DiViNiTY
- Enjay
- Developer
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Strife tube guys (and variations) in model format - kind of. The tubes are models, the guys are still sprites. I like that combination (ie scenery models, humans sprites) when the enemies and player are not models.
The sprites are set up in DECORATE to spawn a model tube around them when they first appear.
The sprites are set up in DECORATE to spawn a model tube around them when they first appear.
- Alex-bomber_Man
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Here are new screenshots from QDM:
DM01
Rocket launcher alter fire mode - homing missile. But you have to get a target on your crosshair first:
And ofcourse a rocket counter on the backscreen:
DM02
blaster flashlite Useful on some of the maps:
Teleport station effect:
teleportation/spawn effect:
DM03
tomb of lava:
nailgun in action:
reloading shotgun:
new-style blood effects:
DM01
Rocket launcher alter fire mode - homing missile. But you have to get a target on your crosshair first:
And ofcourse a rocket counter on the backscreen:
DM02
blaster flashlite Useful on some of the maps:
Teleport station effect:
teleportation/spawn effect:
DM03
tomb of lava:
nailgun in action:
reloading shotgun:
new-style blood effects:
- Alex-bomber_Man
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- Location: Ukraine\Kharkov
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- Alex-bomber_Man
- Posts: 56
- Joined: Sat Aug 19, 2006 9:47
- Location: Ukraine\Kharkov
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- Enjay
- Developer
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- Alex-bomber_Man
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- InsanityBringer
- Posts: 137
- Joined: Fri Jun 15, 2007 22:59
Re: Screenshots
a day or 2 of thinking + 15 minutes to implement = fake dynamic light shadowcasting
Granted, actual shadowcasting and directional light would be nice (and probably more possible with a light shader ), but I don't expect it anytime soon.
Granted, actual shadowcasting and directional light would be nice (and probably more possible with a light shader ), but I don't expect it anytime soon.
Last edited by InsanityBringer on Sun Aug 08, 2010 1:49, edited 1 time in total.
Re: Screenshots
[edit by Enjay]
Post moved to screenshot discussion thread
http://forum.drdteam.org/viewtopic.php? ... 303#p37303
[/edit]
Post moved to screenshot discussion thread
http://forum.drdteam.org/viewtopic.php? ... 303#p37303
[/edit]
Re: Screenshots from Doom 2 Evolved
Post moved here: http://forum.drdteam.org/viewtopic.php? ... 343#p37343
Next person I see post in this thread without screenshots will be warned.
It should have been obvious from Enjay's move that you are not supposed to do that.
Next person I see post in this thread without screenshots will be warned.
It should have been obvious from Enjay's move that you are not supposed to do that.
Last edited by Rachael on Thu Jul 02, 2009 8:37, edited 2 times in total.
Reason: Moving post
Reason: Moving post
- Dave_B
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Re: Screenshots
Some developmental screenshots from a hub based WAD I'm working on at the moment:
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- Screen4.png (208.78 KiB) Viewed 25867 times
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- Screen2.png (257.44 KiB) Viewed 25867 times
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- Screen1.png (175.18 KiB) Viewed 25867 times
- Janitor
- Persecution Complex
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