Page 1 of 1

Very odd repeatable VFE

Posted: Tue Dec 05, 2006 2:09
by nwbeeman
Yes, I know i have nothing better to do, but this one just shouldn't happen. Crash report is attached. You run the wad, warp to e1m1 from the command line, wait for it to finish and GZDOOM drops to console because mapinfo doesn't specify a nextmap. Thats what i want it to do. BUT, if you then decide you want to play something and type MAP e1m2 or something, GZDOOM says, "Building BSP Tree" and then drops to the VFE. Even weirder, is that the MUS lump for the next level is playing on the crash screen. What ever it is may be a case of dont do that, but the way i see it, the more VFE's you elimenate and change to errors on console, the better GZDOOM gets.

PS: Type puke 255 so you dont have to watch it.

Wow, seems like its causing a major #### up. It appears what ever is wrong to be really screwing with GZDoom. I've tried it over and over again, and each time i get diffrent things, each resaulting in a VFE:
Bringing up the menu at the console then type map e2m1 (resaults in a error: Cannot realoc xxx bytes, then VFE)
Somehow actually getting to E2M1 (console then says QUIT is not a command, but when you quit the game get a VFE)

Posted: Tue Dec 05, 2006 9:43
by Graf Zahl
I think this is the same problem as with P:AR's E1M4 but right now I don't have the time to test it.

Posted: Tue Dec 05, 2006 11:44
by nwbeeman
Graf Zahl wrote:I think this is the same problem as with P:AR's E1M4 but right now I don't have the time to test it.
Dont worry about it, no rush. You have done more for the doom community then a lot of people out there, you do deserve a break.