[1.0.21] Hudmessages Not Displaying Custom Fonts
Posted: Wed Dec 13, 2006 4:59
Greetings, fellow something-or-anothers. I shall proceed to the problem at hand and avoid any insane introductions.
My mod, Zero Tolerance, is nearing completion. The current version sports a 100% fully-functioning HUD, except for one not-so-minor problem with an overly-hyphenated description. For no apparent reason, many of my custom HUD font-displays refuse to appear in GZDoom, but they work flawlessly on standard ZDoom. I have narrowed the problem down and condensed it to a tiny example wad, so as to neither spoil the HUD nor require an unnecessarily-large download.
So, what I am wondering is why the "icons" work fine in standard ZDoom but are rendered invisible in GZDoom. If this problem is solved, I can fix my HUD from there. Is there something wrong with my fontdefs that GZDoom hates, or is the program itself the cause? Either way, I find it unnatural that only GZDoom displays the problem... Bug or Oversight?
Any help would be appreciated. Thanks in advance.
My mod, Zero Tolerance, is nearing completion. The current version sports a 100% fully-functioning HUD, except for one not-so-minor problem with an overly-hyphenated description. For no apparent reason, many of my custom HUD font-displays refuse to appear in GZDoom, but they work flawlessly on standard ZDoom. I have narrowed the problem down and condensed it to a tiny example wad, so as to neither spoil the HUD nor require an unnecessarily-large download.
So, what I am wondering is why the "icons" work fine in standard ZDoom but are rendered invisible in GZDoom. If this problem is solved, I can fix my HUD from there. Is there something wrong with my fontdefs that GZDoom hates, or is the program itself the cause? Either way, I find it unnatural that only GZDoom displays the problem... Bug or Oversight?
Any help would be appreciated. Thanks in advance.