[1.0.21] Paranoia by Gurka Boy is hanging Gzdoom
Posted: Mon Dec 25, 2006 23:01
There are what I guess to be corrupted entries for sprites. Even deleted, Gzdoom is hanging as soon as the pwad is loaded.
Here is what I planned to put as comments on the Doomwrold idgame database area:
http://www.doomwadstation.com/idgames/d ... ranoia.zip
Here is what I planned to put as comments on the Doomwrold idgame database area:
But I didn't post it, as far as I was unable to play it. I wasn't aware of the fact that it was beginning at Map02. So, I saw the sprites on Map01 of Doom2...I dislike the fact that the first map is, in fact, Map02, when the text file comment it as Map_01, and so on. Curious decision!! The sprites are of a very bad quality, VERY pixelized, at least as for their contour. The conversion of those sprites (made by CyB) is simply horrible. Half Life, yes, but with its original quality, and not massacred. Zero for the bad idea to have used such a bad set of sprites!!! And double zero for the fact to hang Gzdoom v1.0.21 on map02 - Jive
http://www.doomwadstation.com/idgames/d ... ranoia.zip