model texture (pcx) trouble
Posted: Thu Jan 04, 2007 18:40
I tried to made a modeldef lump for a Vavoom md2 pack to run it with GZDoom. All the models work "nice", but there's an oddish texture issue with a couple (6-7) of decoration items: Their textures appear in *black and white* in GZdoom. Those textures are in PCX format, but many other models with PCXs work without any problems.
http://www.geocities.com/gearlost/misc3/doom0000.jpg
If you look at the troubled items, the textures are correctly positioned etc. - only the textures are in b/w. It looks like this occures with GZDoom 1.0.22 and -21, but with an older 1.0.18 all the textures work nice.
Or did I just do somehing wrong? (the def lumps are pretty messy) See:
http://www.geocities.com/gearlost/misc3/md_defs.zip
Just run it with the Vavoom Doom/Doom2 model pack:
gzdoom.exe -file vmdl_doom_13-1.zip md_defs.zip
(Vavoom:)
http://sourceforge.net/project/showfile ... p_id=32050
(btw - is there any way to get Spectre's fuzzy outlook with models? It's model appears now as solid as any regular Demon. And there's no hud weapons. Wonder how those should be done then?)
http://www.geocities.com/gearlost/misc3/doom0000.jpg
If you look at the troubled items, the textures are correctly positioned etc. - only the textures are in b/w. It looks like this occures with GZDoom 1.0.22 and -21, but with an older 1.0.18 all the textures work nice.
Or did I just do somehing wrong? (the def lumps are pretty messy) See:
http://www.geocities.com/gearlost/misc3/md_defs.zip
Just run it with the Vavoom Doom/Doom2 model pack:
gzdoom.exe -file vmdl_doom_13-1.zip md_defs.zip
(Vavoom:)
http://sourceforge.net/project/showfile ... p_id=32050
(btw - is there any way to get Spectre's fuzzy outlook with models? It's model appears now as solid as any regular Demon. And there's no hud weapons. Wonder how those should be done then?)