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[fixed] Crash report

Posted: Fri Jan 05, 2007 10:43
by Vaecrius
If needed, here's the batch file I used:

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@echo off
slige2 -doom2 -minlight 96 -bimo -macho 62 -map12
gzdoom -nomusic -file slige.out -warp 12 -skill 4
EDIT: This happens just as the progress bar maxes out and I'm about to get the GZDoom screen. It seems to happen randomly and might be reacting to the Slige level.

Posted: Fri Jan 05, 2007 13:27
by Graf Zahl
It crashes while formatting a text and I can't see how the map can be responsible. Maybe one other of the WADs you autoloaded?

Posted: Sat Jan 06, 2007 3:01
by Vaecrius
I tried duplicating the crash with

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c:\doom\gzdoom -warp 01 -nomusic
but it won't appear. I haven't changed anything in my skins folder since.

The crash seems to appear only when I have two or more documents open in MS Word 2000. Might that be related somehow?

Posted: Sat Jan 06, 2007 9:41
by Graf Zahl
I have no idea what's causing it. All I can say is that it happens while formatting a multi-line text.

Posted: Sat Jan 06, 2007 21:14
by Vaecrius
Oh well, it's pretty low priority as far as crashes go seeing that it only happens under one specific set of circumstances. Just figured I'd bring it to your attention nonetheless.

Posted: Sun Jan 07, 2007 21:25
by lemonzest
crashes here also with latest zdoom svn

Posted: Mon Jan 08, 2007 9:34
by Vaecrius
Same circumstances?

Posted: Mon Jan 08, 2007 12:26
by lemonzest
Yup, except if i remove the map12 bits it works fine.

Posted: Thu Jan 25, 2007 11:00
by Vaecrius
Hey Lemonzest, can you try this:

Get a map where the starting sector marked as a secret area. Start up GZDoom with a -warp to that map. Do this once with the map marked as map01, and once with the map marked map(whatever) making sure you -warp to that specific map both times. Then try it again with the -warp pointing to some other map and then going to the map after GZDoom has started.

From what I've seen, you should get the crash anytime the -warp results in your starting GZDoom already in a secret area.

Posted: Thu Jan 25, 2007 11:00
by Graf Zahl
fixed

Posted: Thu Jan 25, 2007 11:03
by Vaecrius
Man that was fast :shock:

Posted: Thu Jan 25, 2007 11:17
by Graf Zahl
Now that I knew what to look for it was easy to find and to fix.