Model backface culling
Posted: Fri Jan 05, 2007 14:02
I've started work on what I hope to be the official GZDoom model pack. I've finished some simple items so far; the health and armour bonuses, the medikit, stimpack and berserk and I've started working on the spheres.
One thing that would make the spheres and health bonuses look more convincing is if I actually enclose them within reversed polygons.
Currently, GZDoom draws the backfaces of a model's polygons.
I propose an option, that will make GZDoom not draw the model's backface. I'm not sure where this would go, maybe a keyword in MODELDEF or something?
One thing that would make the spheres and health bonuses look more convincing is if I actually enclose them within reversed polygons.
Currently, GZDoom draws the backfaces of a model's polygons.
I propose an option, that will make GZDoom not draw the model's backface. I'm not sure where this would go, maybe a keyword in MODELDEF or something?