Page 1 of 1
[not a bug] Mirror bug
Posted: Wed Jan 17, 2007 9:38
by Alter
Link to the wad:
http://www.doomworld.com/idgames/index.php?id=14754
okay HOM happens when you're far from mirror at certain angle here's the screenshots:

Posted: Wed Jan 17, 2007 10:11
by Graf Zahl
That mirror violates the rules for proper mirror construction.
Posted: Wed Jan 17, 2007 12:35
by Cutmanmike
In otherwords, you have to have the same amount of room behind the mirror as the room the mirror is reflecting.
Posted: Wed Jan 17, 2007 19:09
by MasterOFDeath
Out of curiosity, would it be possible to implement a better mirror method for GZDoom? We already have the reflective floors, what about improving the mirrors on walls?
Posted: Wed Jan 17, 2007 22:29
by Graf Zahl
The problems come from placing the camera. To render the mirror properly it has to be mirrored as well. And if it ends up in some other part of the level even the best clipping algorithm can eventually fail. For reflective floors only the z-coordinate has to be altered so the camera will still be in the same sector and all the same clipping rules apply. Guess why there are no reflective slopes?