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"Do you really want to disable/enable OpenGL?"

Posted: Wed Jan 17, 2007 9:45
by Vaecrius
It's really easy to hit this option by mistake and once you hit it you have to restart or go into the ini to change it back.

Posted: Wed Jan 17, 2007 14:03
by Nash
If you hit this by mistake, you can undo it without quitting GZDoom by opening the console and typing:

gl_nogl 0

Posted: Sat Jan 20, 2007 23:44
by Vaecrius
Ah, right, thanks.

The interface still seems sorta... incomplete as it is, though.

Posted: Sun Jan 21, 2007 0:00
by Graf Zahl
The menu interface is definitely lacking but I really don't feel like changing that. It's not the easiest code to change and the benefit is too small for the required work.

Posted: Sun Jan 21, 2007 2:38
by MasterOFDeath
One thing I'd like to see is the ability to at least use the mouse in the menu. If I could just click stuff instead of having to hold the down arrow that would make everything much easier.

Posted: Sun Jan 21, 2007 4:55
by Nash
You'll have to ask Randy for that. It's something that needs to be done with ZDoom.

Posted: Sun Jan 21, 2007 10:09
by Graf Zahl
MasterOFDeath wrote:One thing I'd like to see is the ability to at least use the mouse in the menu. If I could just click stuff instead of having to hold the down arrow that would make everything much easier.

See my comments in the respective thread in the ZDoom forum. Like this suggestion it would necessitate completely new menu code and that I consider a waste of time.

Posted: Mon Jan 22, 2007 15:37
by Cutmanmike
The only nag I have with the menu is the gameplay options being so damn long.