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[1.0.22] Not-So-Centered Window

Posted: Sun Jan 28, 2007 17:40
by Xaser
All right, this isn't exactly gamebreaking but it's new to this version and certainly isn't a coveted "feature". I play ZDoom in a 800x600 window, and due to technical reasons (palettes suck) I couldn't play it in fullscreen even if I wanted to. But in the newest GZDoom, a little irritation occurs with the window.

When the game starts, the new pre-game console appears in the center of the screen. While that's a pretty cool feature, there's a problem involved. Once GZDoom loads and the titlepic shows, the window coordinates stay at the same spot. Since my window is 800x600 and the console window is much smaller, this causes the bottom and right edges to get cut off the screen! Yeah, all I have to do to fix it is move the window, but having to do this each and every time on startup without fail is a bit irritating. Couldn't it just be made to start in the upper-left corner like it used to? Seems to work better that way, in my opinion.

Does this happen to anyone else, too? It happens to me on both my "doomified" computers (heh) at least, so I'm sure it's not a hardware fluke.

Posted: Sun Jan 28, 2007 22:01
by Vaecrius
Happens here as well.

(720x526 window on an 1152x864 screen)

Posted: Mon Jan 29, 2007 14:17
by Cutmanmike
I think I know what you're talking about but just to make sure, could you take a screenie?

Posted: Tue Jan 30, 2007 5:02
by Vaecrius
Here's how it looks on my screen:

[screenshots deleted to save bandwidth as bug is resolved - see below]

Posted: Tue Jan 30, 2007 21:58
by nwbeeman
If you create a shortcut to ZDoom and set Window Style to "Maximized" it will cause the window to appear at 0,0 and cause the rendered window to appear at 0,0 as well. Its good to me for running in window at same res as my monitor. Although, I don't know if its what you want, but its the best you can do currently.

Posted: Sat Feb 10, 2007 2:44
by kc32
Happens to me, too.

Posted: Tue Feb 13, 2007 8:46
by Vaecrius

Posted: Mon Feb 19, 2007 7:29
by DoomRater
Ugly repaint bug when using maximized, but I can live with that moreso than redragging the EXE around.

Posted: Fri Feb 23, 2007 11:39
by Doomguy0505
I have this problem as well
nwbeeman wrote:If you create a shortcut to ZDoom and set Window Style to "Maximized" it will cause the window to appear at 0,0 and cause the rendered window to appear at 0,0 as well. Its good to me for running in window at same res as my monitor. Although, I don't know if its what you want, but its the best you can do currently.
It doesn't work when using frontends though :(