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jammed automap?

Posted: Mon Jan 29, 2007 18:22
by simc
A strange case with a huge level europe.wad:

http://www.doomworld.com/idgames/?id=13864

- If you run the wad and start map01
- hit the automap key
- and scale the map to as large as it goes (show all the areas, linedefs, sectors in the same screen - nevermind if they are yet unseen and hidden)

the automap suddenly gets jammed, and it won's scale down again. Otherwise everything works; you can turn the map on/off, use iddt or idbehold-a. But it doesn't scale anymore.

This doesn't happen with some other huge level such as ultramarine, or ZDoom community map. But I think I've seen this before with ZDoom (even before GZDoom time).

Posted: Mon Jan 29, 2007 21:01
by Enjay
I know that wad certainly breaks some rules and you can see some nasty glitches in it as a result.

Posted: Mon Jan 29, 2007 21:37
by Graf Zahl
Simple problem: The map is larger than the engine allows (y-dimension is more than 32768) This causes all kinds of internal overflows and you can be sure that most of them won't or can't be fixed.