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External hi res textures
Posted: Wed Feb 14, 2007 22:10
by KuriKai
Does gzdoom support external hi res textures? (i.e not stuffed into a wad or using lumps)
If so what location do the have to be?
Can gzdoom use doomsday's directory format?
Posted: Wed Feb 14, 2007 22:36
by Graf Zahl
Just create a folder named 'textures' and extract your resources in there. Doomsday's directory names should work.
Posted: Wed Feb 14, 2007 22:52
by KuriKai
I would like to keep it in a pk3 is it possible?
Posted: Wed Feb 14, 2007 23:31
by Graf Zahl
No. This was never meant as more than a quick'n dirty means to load hires texture packs so I never invested any work in this feature.
Posted: Wed Feb 14, 2007 23:57
by KuriKai
Ok cheers. I will wait till you implement a better way
Posted: Thu Feb 15, 2007 0:03
by Graf Zahl
That may take a long time. I consider this very low priority.
Posted: Fri Aug 10, 2007 1:38
by KuriKai
ok I'm back with a question.
What is the folder arrangement for the doom, doom2, tnt, plutonia and flats hi-res textures?