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Proper 32 bit model skins and hires sprites support!

Posted: Tue Mar 06, 2007 0:08
by Alex-bomber_Man
I found some bugs/limitations in rendering alpha-channel skins:

I have a model of sargeant_muzzle_flash with 32bit PNG skin, and the flash must gradientaly translucent from center to the edges. and when i run the game, i see that only absolutely translucent skin parts are 100% translucent and all others are not translucent at all :?

Is it fixable?

Here is the pack you to see what i'm saying about:

http://slil.ru/24035622

mirror:

http://alex-bomberman.narod.ru/models/others/Gzdrp.pk3

BTW: it is my GZDoom Resource Pack, that i make for GZDoom.. Contains optimized middle-poly MD2 models and full dynamic light data :)
What can you say about idea?

Posted: Tue Mar 06, 2007 0:20
by wildweasel
32-bit skin? Wouldn't the same effect be achievable with a 24-bit skin, which GZDoom supports?

Posted: Tue Mar 06, 2007 10:16
by Graf Zahl
Models currently don't support translucency because that would require sorting the polygons. But that hasn't been implemented yet and even before I think about it there's other more important things to do with the model code.
But even that has been pushed back indefinitely because I simply don't have the time to work on GZDoom.

If you want to have better model support I'm afraid you have to recruit another programmer who can help me.

Posted: Mon Mar 12, 2007 22:01
by Alex-bomber_Man
Oh, i know one or two such programmers, but no one of them will take care with GZDoom :cry: