exit level in ultimate doom with hi-res patches
Posted: Sun Mar 11, 2007 9:38
http://www.freewebtown.com/devann/gzdoombug.JPG . This is a bug when I use hi-res patches in GZDoom. Those animated images are in wrong place and they are too small. Looks like they try to keep position and size dependent of 320x200, not 1280x1024 (new WIMAP0 size).