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exit level in ultimate doom with hi-res patches

Posted: Sun Mar 11, 2007 9:38
by Devan
http://www.freewebtown.com/devann/gzdoombug.JPG . This is a bug when I use hi-res patches in GZDoom. Those animated images are in wrong place and they are too small. Looks like they try to keep position and size dependent of 320x200, not 1280x1024 (new WIMAP0 size).

Posted: Sun Mar 11, 2007 10:08
by Graf Zahl
If you replace the background you have to replace the intermission script as well. It does not automatically scale.