Just download compiled win32 library SVN zdoom from zdoom wiki, it should eliminate the problemsThe Kins wrote:It's not finished yet.DuduKrazy wrote:i wish that you could upload gibbage.wad to rapidshare. i want to check it out by myself. i thought this would be a thing impossible to do. that's why i thought that was a April 1st joke.
EDIT: Also, it requires 2.1.8, so I'm waiting until that is officially released.
Kinsie's Land 'O' Plenty
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"Thank you hitmanx for telling me about nashgore"
Oh thats allright Kins...
...Bastard...
Hahaha kidding!
That loks sweet. Don't get rid of your gibbing though, i'd like to see how it looks. Also if it's possible try and add pools like in zdoom when you shoot someone blood goes on the wall behind them, is it possible to do that but on the floor as well. ?
Oh thats allright Kins...
...Bastard...
Hahaha kidding!
That loks sweet. Don't get rid of your gibbing though, i'd like to see how it looks. Also if it's possible try and add pools like in zdoom when you shoot someone blood goes on the wall behind them, is it possible to do that but on the floor as well. ?
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- wildweasel
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Nearing the light at the end of the tunnel, folks!
Today I fixed a bug where the Revenant homing missiles would make constant bullet ricochet noises, but I liked the idea of a audio warning of a homing missile, so I made them beep. It's less evasive then it sounds.
I also, via my least elegant code EVER, updated all the zdoom marine monsters to my fancy effects.
Today I fixed a bug where the Revenant homing missiles would make constant bullet ricochet noises, but I liked the idea of a audio warning of a homing missile, so I made them beep. It's less evasive then it sounds.
I also, via my least elegant code EVER, updated all the zdoom marine monsters to my fancy effects.
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