The ZDRP | Been re-revamped! Page 1.
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
Thanks guys.
Next update coming soon. Maybe I create new particles for fire sticks, or I just use the ones from the old one (without the block-oddity of course). Next release will have more particles and a test map, to see some features of the Pack in action, without having to summon or to run to a map to see something. *Gets on his workplace again*
Next update coming soon. Maybe I create new particles for fire sticks, or I just use the ones from the old one (without the block-oddity of course). Next release will have more particles and a test map, to see some features of the Pack in action, without having to summon or to run to a map to see something. *Gets on his workplace again*
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
Finally an Update:
Tweaked the particles a bit.
Made the following actors last trails: Revenant Fireball, Mancubus Fireball, Archvile fire.
Bulletpuffs now have smoke actors flying from them.
Added a testmap (GL only version).
[Edit]
Right now, I have a plan. Maybe to have this as a general resource WAD for everyone to use (as long as I'm mentioned in the Credits of course =D), so it would have various effects (sparks, laser, fire, underwater, smoke, steam).
Tweaked the particles a bit.
Made the following actors last trails: Revenant Fireball, Mancubus Fireball, Archvile fire.
Bulletpuffs now have smoke actors flying from them.
Added a testmap (GL only version).
[Edit]
Right now, I have a plan. Maybe to have this as a general resource WAD for everyone to use (as long as I'm mentioned in the Credits of course =D), so it would have various effects (sparks, laser, fire, underwater, smoke, steam).
- Attachments
-
- GZDoom Particle Pack.rar
- The Testmap replaces Map01, so don't load it if you want to play Doom with the GZEP.
- (187.19 KiB) Downloaded 346 times
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
- BlazingPhoenix
- Posts: 488
- Joined: Sun Aug 28, 2005 5:11
- Contact:
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
SFX -- Special Effects, I don't know what's the X for, really. Sometimes it's named Special effects, and sometimes Sound effects. Someone would correct me, either I simply change it to GFX or keep the SFX. I'm confused @_@
[Edit]Wait, why not just call it "GZDoom Resource Pack"? I actually even planned to have basic resources for mappers in there, so why not?
[EDIT] OK, dunno, but kinda Special Effects
[Edit]Wait, why not just call it "GZDoom Resource Pack"? I actually even planned to have basic resources for mappers in there, so why not?
[EDIT] OK, dunno, but kinda Special Effects
Last edited by KeksDose on Sun Aug 19, 2007 10:32, edited 1 time in total.
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
Some screenshots while we wait for the next version...
--The new bad-assed Spider Mastermind explosion. Real fireworks here.
--See the particles flying from the explosions?
-- Blue explosions for Plasma Projectiles
--Cool new rocket explosions, along with smoke. See the Cyberdemons Rocket Launcher? When he fires it will spray some flames.
--Aiming at the lost soul with a rocket launcher.
--Frying a zombie man with the plasma gun. Bad-ass effects.
--New explosion effects.
--New particle sprayers for the mapping resource.
This everything and much more will be in the next version
I plan to release two versions:
A map resource and an effect pack, which will be used ingame.
Stay tuned, it's almost done
[EDIT]
FUCK DAMN!!! SlumpEd just decided to corrupt my WAD. FUCKING CRAP!
[...]
[...]
But a good thing is that I have a Back-Up The most stuff is saved But even if I would have my GZRP, I wouldn't have released it today (in Germany "3rd July 2007"), my sister turns nineteen today So I still have a bit time. One-Two days and it will be released, but it is still stupid to loose the entire work
--The new bad-assed Spider Mastermind explosion. Real fireworks here.
--See the particles flying from the explosions?
-- Blue explosions for Plasma Projectiles
--Cool new rocket explosions, along with smoke. See the Cyberdemons Rocket Launcher? When he fires it will spray some flames.
--Aiming at the lost soul with a rocket launcher.
--Frying a zombie man with the plasma gun. Bad-ass effects.
--New explosion effects.
--New particle sprayers for the mapping resource.
This everything and much more will be in the next version
I plan to release two versions:
A map resource and an effect pack, which will be used ingame.
Stay tuned, it's almost done
[EDIT]
FUCK DAMN!!! SlumpEd just decided to corrupt my WAD. FUCKING CRAP!
[...]
[...]
But a good thing is that I have a Back-Up The most stuff is saved But even if I would have my GZRP, I wouldn't have released it today (in Germany "3rd July 2007"), my sister turns nineteen today So I still have a bit time. One-Two days and it will be released, but it is still stupid to loose the entire work
- BlazingPhoenix
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- Contact:
- KeksDose
- Stronghold Team
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- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
OK, RL and me = Best friends again
So... I've got much time again... I might just release something of my current work P:
Enhanced Plasma Projectiles
I think it turned out nice for one hour of work P: Have some decent fun with it
Oh, and the GZMP is back up again P:
So... I've got much time again... I might just release something of my current work P:
Enhanced Plasma Projectiles
I think it turned out nice for one hour of work P: Have some decent fun with it
Oh, and the GZMP is back up again P:
- BlazingPhoenix
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- KeksDose
- Stronghold Team
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- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
There you go P: Actually I don't know what H you mean, but meh
Hexen:
Heretic:
Not much, though. I'm kinda limited, since they're all hard coded, so I can't release this stuff before everything is successfully converted into an editable Decorate file. P: But still, I release the DooM one
And I use too much "P:", ":P" and "=P" P:
Hexen:
Heretic:
Not much, though. I'm kinda limited, since they're all hard coded, so I can't release this stuff before everything is successfully converted into an editable Decorate file. P: But still, I release the DooM one
And I use too much "P:", ":P" and "=P" P:
- BlazingPhoenix
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- KeksDose
- Stronghold Team
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- Joined: Thu Apr 12, 2007 21:35
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Right now I'm recreating the Heretic monsters. It seems that they work out totally perfectly. I'm done with two monsters (the "Wizard" and the "Undead Warrior"), the "Iron Lich" and "Maulotaur" would be probably the most difficult monsters to recreate. When I'm done with totally converting the hard-coded monster stuff into usable Decorate format I will continue working on the Heretic and Hexen pack. So, and now, on to recreating the Heretic monsters
- ChupaReaper
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- Joined: Fri Jun 15, 2007 16:35
- Location: England
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