[Skulltag] UTNT - Invasion
- Tormentor667
- Stronghold Team
- Posts: 3555
- Joined: Sun Nov 13, 2005 23:15
- Location: Germany
- Contact:
[Skulltag] UTNT - Invasion
Description
This is a 5-MAP project for Skulltag's multiplayer Invasion mode based in the world of "Torment & Torture" and is meant to be a little cake before the main mod "The Ultimate Torment & Torture" is released. If you liked the gorgeous battles in my previous maps, you will love this little invasion mapset!
Info
Game: Doom2
Port: Skulltag 0.97c3 (0.97d recommended, GZDoom renderer)
Map: T6INV01 - T6INV05
Type: Invasion, Coop recommended
Date Finished: April 24th, 2007
Screenshots
Link / Download
http://www.realm667.com -> Doom Projects
Online Server
There's none yet online but I'd appreciate it if someone launches one, as I'd like to see on my own how these maps work out online. Other than that: Have fun!
This is a 5-MAP project for Skulltag's multiplayer Invasion mode based in the world of "Torment & Torture" and is meant to be a little cake before the main mod "The Ultimate Torment & Torture" is released. If you liked the gorgeous battles in my previous maps, you will love this little invasion mapset!
Info
Game: Doom2
Port: Skulltag 0.97c3 (0.97d recommended, GZDoom renderer)
Map: T6INV01 - T6INV05
Type: Invasion, Coop recommended
Date Finished: April 24th, 2007
Screenshots
Link / Download
http://www.realm667.com -> Doom Projects
Online Server
There's none yet online but I'd appreciate it if someone launches one, as I'd like to see on my own how these maps work out online. Other than that: Have fun!
- Tormentor667
- Stronghold Team
- Posts: 3555
- Joined: Sun Nov 13, 2005 23:15
- Location: Germany
- Contact:
- Tormentor667
- Stronghold Team
- Posts: 3555
- Joined: Sun Nov 13, 2005 23:15
- Location: Germany
- Contact:
- BlazingPhoenix
- Posts: 488
- Joined: Sun Aug 28, 2005 5:11
- Contact:
- Tormentor667
- Stronghold Team
- Posts: 3555
- Joined: Sun Nov 13, 2005 23:15
- Location: Germany
- Contact:
- Dutch Devil
- Posts: 91
- Joined: Fri Apr 14, 2006 18:59
- Location: Netherlands
So this project offers the same type of gameplay Stronghold will have? I haven't played it yet cause I don't have Skulltag.
The screens look nice but I noticed that all of the screens have an flat design, there isn't much difference in height but maybe thats not important with maps that have these type of gameplay.
If I can find the time I will check it out it looks nice.
The screens look nice but I noticed that all of the screens have an flat design, there isn't much difference in height but maybe thats not important with maps that have these type of gameplay.
If I can find the time I will check it out it looks nice.
- Tormentor667
- Stronghold Team
- Posts: 3555
- Joined: Sun Nov 13, 2005 23:15
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- HeX_Vulture
- Posts: 21
- Joined: Sun May 06, 2007 3:59
- Location: TeXas
Download Skulltag Version 97c3 and install it like normal (the link has an installer and a zip file, whichever you prefer).KingofFlames wrote:Where can one get this Skulltag with the GZDoom renderer?
Next, download these two packages and use them to overwrite Skulltag.exe, skulltag.wad, skulltag.pk3, etc. Then use ZDL (or some other launcher is you prefer) and load the wad. DONE!
If you find any bugs in the GL renderer, report them in the Bugs Forum. Please remember that this is beta, and while there are only very few and minor bugs found so far, there could still be more.
- BlazingPhoenix
- Posts: 488
- Joined: Sun Aug 28, 2005 5:11
- Contact:
- HeX_Vulture
- Posts: 21
- Joined: Sun May 06, 2007 3:59
- Location: TeXas
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- BlazingPhoenix
- Posts: 488
- Joined: Sun Aug 28, 2005 5:11
- Contact: