[Skulltag] UTNT - Invasion

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Tormentor667
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[Skulltag] UTNT - Invasion

Post by Tormentor667 »

Description
This is a 5-MAP project for Skulltag's multiplayer Invasion mode based in the world of "Torment & Torture" and is meant to be a little cake before the main mod "The Ultimate Torment & Torture" is released. If you liked the gorgeous battles in my previous maps, you will love this little invasion mapset!

Info
Game: Doom2
Port: Skulltag 0.97c3 (0.97d recommended, GZDoom renderer)
Map: T6INV01 - T6INV05
Type: Invasion, Coop recommended
Date Finished: April 24th, 2007

Screenshots
Image
Image
Image
Image

Link / Download
http://www.realm667.com -> Doom Projects

Online Server
There's none yet online but I'd appreciate it if someone launches one, as I'd like to see on my own how these maps work out online. ;) Other than that: Have fun!
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Vader
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Post by Vader »

Looks good!
I've never bothered to try Skulltag until now... is it free just like any other sourceport?
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Tormentor667
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Post by Tormentor667 »

Yeah, sure it is, as well as playing online with it :)
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Vader
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Post by Vader »

As long as it also supports singleplayer, I'll definitely check this out soon :wink:
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Tormentor667
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Post by Tormentor667 »

It does, although it's quite harder then
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BlazingPhoenix
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Post by BlazingPhoenix »

Where can one get this Skulltag with the GZDoom renderer? It says you recommend it, but I couldn't find it anywhere on the ST forums.
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Tormentor667
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Post by Tormentor667 »

It's in developement, but not yet released.
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Dutch Devil
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Post by Dutch Devil »

So this project offers the same type of gameplay Stronghold will have? I haven't played it yet cause I don't have Skulltag.

The screens look nice but I noticed that all of the screens have an flat design, there isn't much difference in height but maybe thats not important with maps that have these type of gameplay.

If I can find the time I will check it out it looks nice.
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Tormentor667
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Post by Tormentor667 »

No, the gamestyle will be simple ST Invasion, has nothing to do with Stronghold!
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Graf Zahl
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Post by Graf Zahl »

I have to admit that I found this very, very tedious. It's endless slaughter repeated ad infinitum. Sorry, not my style. :(
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HeX_Vulture
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Post by HeX_Vulture »

KingofFlames wrote:Where can one get this Skulltag with the GZDoom renderer?
Download Skulltag Version 97c3 and install it like normal (the link has an installer and a zip file, whichever you prefer).

Next, download these two packages and use them to overwrite Skulltag.exe, skulltag.wad, skulltag.pk3, etc. Then use ZDL (or some other launcher is you prefer) and load the wad. DONE!

If you find any bugs in the GL renderer, report them in the Bugs Forum. Please remember that this is beta, and while there are only very few and minor bugs found so far, there could still be more. :D
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BlazingPhoenix
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Post by BlazingPhoenix »

Nice job being two weeks late. :P
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HeX_Vulture
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Post by HeX_Vulture »

KingofFlames wrote:Nice job being two weeks late. :P
It was just released two days ago :|
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Graf Zahl
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Post by Graf Zahl »

pwned! :P
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BlazingPhoenix
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Post by BlazingPhoenix »

I know, I was on #sttesting :P
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