Monster sight versus 3D floors
Posted: Thu Apr 26, 2007 14:25
OK, this is probably an engine limitation rather than a bug, but I thought I'd mention it...
3D floors do not seem to block monster sight for seeing their target (ie, the player usually). You will have seen the 3D house that I have made in the screenshots thread. Now that I have populated it I have noticed that when you are on the ground floor, monsters upstairs will attack even if they have no chance of hitting the player.
Similarly, I have a script that opens the hatch into the attic and activates the previously dormant monsters waiting up there. Immediately that happens, regardless of where I am standing on the floor below, I hear them make their alert sound and then start attacking me. However, all that happens is their attacks impact on the floor/walls of the attic, or on other monsters up there.
3D floors do not seem to block monster sight for seeing their target (ie, the player usually). You will have seen the 3D house that I have made in the screenshots thread. Now that I have populated it I have noticed that when you are on the ground floor, monsters upstairs will attack even if they have no chance of hitting the player.
Similarly, I have a script that opens the hatch into the attic and activates the previously dormant monsters waiting up there. Immediately that happens, regardless of where I am standing on the floor below, I hear them make their alert sound and then start attacking me. However, all that happens is their attacks impact on the floor/walls of the attic, or on other monsters up there.