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[1.0.22] A_Explode ignores the explosionradius parameter.

Posted: Sun Apr 29, 2007 22:31
by Kate
Again, self-explanatory. Here's the relevent code I'm working with:
Spoiler: GasGrenadeCloud
A_Explode completely ignores the 128 radius and only does damage when an actor is within ~48 units of the "explosion". This works properly in ZDoom, but not GZDoom.

Posted: Mon Apr 30, 2007 0:25
by Graf Zahl
This problem has been fixed already.