[1.0.22] A_Explode ignores the explosionradius parameter.
Posted: Sun Apr 29, 2007 22:31
Again, self-explanatory. Here's the relevent code I'm working with:
Spoiler: GasGrenadeCloudA_Explode completely ignores the 128 radius and only does damage when an actor is within ~48 units of the "explosion". This works properly in ZDoom, but not GZDoom.