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Light amplification in GZDoom

Posted: Tue Jul 24, 2007 20:13
by additup
I much prefer the older style of light amplification where everything didn't get negative-washed. Is there any way to restore that in my wads when using GZdoom to run them?

Posted: Tue Jul 24, 2007 20:17
by Enjay
Use the options menu Luke. Ahem.

Options/Display Options/OpenGL Options/Enhanced Night Vision Mode/Off

Posted: Tue Jul 24, 2007 20:22
by additup
But with the blast shield down I...! 8)

Metta.