I'm trying to use some of the jDRP models in GZDoom and noticed that GZDoom renders the transparent parts solid: The upper part of the bottles in the screenies is supposed to be transparent. Both Doomsday (first shot) and Vavoom render it with transparency, GZDoom (second shot) does not.
Am I doing something wrong here or does GZDoom just not support transparency in models?
Thanks for the info. Guess I'm out of luck then. It's not a big deal for the health potions, but the spheres just don't work without transparency.
Posted: Mon Aug 20, 2007 2:09
by DaniJ
That doomsday screenshot looks sort of bad IMO. I don't think it fits into doom due to the hi res textures and werid lighting
The bad lighting in that shot is actually drawn on the textures being used. It is not Doomsday's fault that the texture artist who created them doesn't seem to understand how to paint world textures.
Thankfully, there are newer resources available now [compared those in that shot] which much more closely resemble the original id art asset.
Posted: Mon Aug 20, 2007 4:23
by InsanityBringer
Good. BTW:I meant nothing agaisnt DoomsDay. It is good for its own reasons