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Problem with Textures in OpenGl
Posted: Thu Aug 23, 2007 21:40
by daemon2470
Hello, sorry for my english but i am peruvian.
When i start the Gzdoom in opengl mode, i cant see anything, just the monster.
And where have to be the textures, i see white =S.
This only happen when i start in opengl mode, when i start in software mode i can see all, but... I WANT TO PLAY IN OPENGL MODEEE! ><
I dont think that my videocard is a problem, because warcraft 3 run normal in my computer
Plz help, here is a picture:
Posted: Thu Aug 23, 2007 23:01
by Graf Zahl
Hardware specs, please!
Posted: Thu Aug 23, 2007 23:41
by Enjay
As Graf said, he will need your hardware specs to tie this down. However, it looks very similar to the effect I got when messing with the settings as instructed by Graf to try and track down where the problem with dynamic lights/versus the shaders problem. I don't remember which options/cvars/whatever Graf told me to mess with, but at least once they did produce something that looked pretty much like this.
Posted: Fri Aug 24, 2007 0:14
by daemon2470
Ok, there go my specs, i think this are (i take a picture of the dxdiag)
Graf: If you need more, tell me
The memory of my PC is 37,2 Gb (pretty bad, i know T_T, but soon gonna be more)
Posted: Fri Aug 24, 2007 9:15
by Graf Zahl
You are not the first person who has issues getting GZDoom to run on such hardware. Your graphics card is rather old, has low memory and is probably missing some features.
One thing you might try is to set the texture filtering mode in the options menu to 'None' or 'Linear'. That will reduce the memory footprint and disable the use of an enhanced GL feature so it may be enough to make it work.
Posted: Sun Sep 23, 2007 21:52
by Graf Zahl
I'M assuming this has been resolved seeing that there hasn't been any feedback for a month now.