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Question about +IGNORESKILL
Posted: Tue Sep 04, 2007 19:18
by DoomRater
Does adding +IGNORESKILL affect A_GiveInventory codepointer behavior within a weapon that has this flag set? This could finally end the annoying double ammo reloading bug that has plagued custom weapons since the start!
Posted: Tue Sep 04, 2007 21:20
by Graf Zahl
No. It has to be set on the item being given. But you can get around this by creating a subclass of the ammo type with this flag set.
Posted: Tue Sep 04, 2007 22:25
by TheDarkArchon
Can't you just put on the ammo type in question? The problem is that the clip ammo type is given twice per unit of main ammo removed, +IGNORESKILL on the clip ammo type should work.
Posted: Wed Sep 05, 2007 0:37
by DoomRater
Er, yeah, that's pretty much what Graf said. I just wanted clarification on how exactly it worked.
Oh, and I assume all of Strife's ammo types and weapons will get a similar flag sometime soon for its hardest difficulty?