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The Hexen Glitter Bridge doesnt spawn in Doom maps
Posted: Thu Oct 04, 2007 20:13
by Doorhenge
Even though in all Zdoom derivatives the sprite doesn't rotate, only in GZdoom, the Hexen Glitter Bridge sprite doesnt spawn at all in Doom maps.
Instead of all things a shotgun spawns and falls to the ground.
I do have the TLGL sprites in my Doom run wad.
Posted: Thu Oct 04, 2007 20:55
by Graf Zahl
How do you try to spawn it?
Posted: Fri Oct 05, 2007 1:11
by Doorhenge
First you have to have all the TLGL sprites A through E in there, then you make a mapspot up in the air.
Unless you somewhat forgot how to position that. Make a bridge sprite first, move it up in the editor then turn it into a mapspot, thats what I do.
Give the thing a tag of 1
then make a script that goes
Code: Select all
#include "zcommon.acs"
script 1 OPEN
{
Thing_SpawnNoFog(1, 21, 0);
}
you could make it say
Code: Select all
Thing_SpawnNoFog(const:1, T_BRIDGE, 0);
but its the same thing.
In Zdoom and others, the sprite shows up correctly. Only in GDoom, does it spawn a shotgun.
Map02 in Hexen has this bridge -sort of - right before the exit to the hub. Go in Hexen and type "kill monsters" then noclip to the part at the end of the map to view it.
I kind of like the Doom version of the bridge, so if your gonna make it sos the Hexen version of the bridge shows up, preserve this one with another number/name or somethin' - but it's up to you.
Here I made a test map.
http://rapidshare.com/files/60335843/br ... t.zip.html
Posted: Fri Oct 05, 2007 1:20
by Graf Zahl
Fixed. The shotgun had the wrong spawn ID in the latest code.
Posted: Fri Oct 05, 2007 1:20
by Doorhenge
Thanks, your the best.