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Player model skin bugs caused by player color translations
Posted: Sun Oct 07, 2007 1:02
by Alex-bomber_Man
I've found great bugs with player model skins palete in new version.
I attach the screens where you can see lots of bugs (black and white colors on the legs
of the model) with a blue skin and even more bugs on yellow skin on the player model in my mod Quaked Dimension. There was not such a bug in prevuous versions. it is caused with sprite skin pallete translation - i've found it whie testing.
Posted: Sun Oct 07, 2007 1:09
by Enjay
What format of graphic are you using for the skin? Is it in the Doom palette?
This may be relevant
http://forum.drdteam.org/viewtopic.php?t=2733
Posted: Sun Oct 07, 2007 9:26
by Graf Zahl
I have 3 choices here:
1. leave it as it is
2. Disable translations for non-Doom-format graphics that don't match the Doom palette.
3. Disable translations for models altogether.
No matter what choice I take, somebody will complain.
Posted: Sun Oct 07, 2007 9:59
by Enjay
IMO, leave it as it is (first choice) or disable it for non Doom graphics. Just like any feature, it is a modder's responsibility to use it correctly and if they don't there could be consequences that they don't like.
Disabling altogether would remove the possibility from people who would use it properly.
Graf Zahl wrote:No matter what choice I take, somebody will complain.
Sad but true.
Posted: Sun Oct 07, 2007 10:42
by Nash
I vote Option 1 or 2. There are people who know how to use features properly.
Posted: Sun Oct 07, 2007 11:00
by Enjay
And only option 2 if you feel the need to wipe people's backsides for them.

Posted: Sun Oct 07, 2007 11:55
by Graf Zahl
Option 2 isn't so hard to implement. But that will endlessly confuse those who think that cyan is an integral part of the Doom palette.

But IMO it's the best option to take.
Posted: Mon Oct 08, 2007 15:19
by TheDarkArchon
You can blame XWE/WinTex for that...
Posted: Mon Oct 08, 2007 23:13
by Enjay
You can probably blame DMGRAPH.EXE which predates both of those and (perhaps) was the first Doom graphics insert/extracting tool.
Posted: Tue Oct 09, 2007 14:48
by Torr Samaho
What about a IGNORETRANSLATION flag in the model definition? This will take me 5 to 10 minutes to implement and should make (nearly) everybody happy.
Posted: Tue Oct 09, 2007 15:16
by Graf Zahl
Good idea.
Posted: Thu Oct 11, 2007 10:04
by Alex-bomber_Man
I've tried JPG skins - no problems when using 'em =)
Posted: Thu Oct 11, 2007 17:13
by Graf Zahl
Since they don't have any palette there's nothing to translate.
Posted: Thu Oct 11, 2007 20:43
by Torr Samaho
I added the IGNORETRANSLATION flag to ST.