1.0.27 Wrong textures displayed in MAP32 when...
Posted: Sun Oct 14, 2007 5:57
I'm getting the wrong textures displayed when using HiRes textures with MAP32 in Doom 2 (Grosse). Screenshots:



I checked the texture names, but they seem to be named right. (They are all named zzwolf## and correspond with their normal texture.)
Textures in use here are zzwolf12.png, zzwolf13.png, zzwolf14.png, zzwolf17.png, and zzwolf18.png.



I checked the texture names, but they seem to be named right. (They are all named zzwolf## and correspond with their normal texture.)
Textures in use here are zzwolf12.png, zzwolf13.png, zzwolf14.png, zzwolf17.png, and zzwolf18.png.