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1.0.27 Wrong textures displayed in MAP32 when...

Posted: Sun Oct 14, 2007 5:57
by Aya Reiko
I'm getting the wrong textures displayed when using HiRes textures with MAP32 in Doom 2 (Grosse). Screenshots:

Image

Image

Image

I checked the texture names, but they seem to be named right. (They are all named zzwolf## and correspond with their normal texture.)

Textures in use here are zzwolf12.png, zzwolf13.png, zzwolf14.png, zzwolf17.png, and zzwolf18.png.

Posted: Sun Oct 14, 2007 9:13
by Graf Zahl
Be aware that patch names and texture names do *not* match for the Wolfenstein textures.
For example, the exit door patch is named WOLF11, but the texture is names ZELDOOR. ZZWOLF11 is the red brick wall.
You obviously used the naming of the patches which would produce the described result. You have to fix this yourself.