True Action
Moderator: wildweasel
-
- Posts: 18
- Joined: Sat Sep 10, 2005 23:04
Review time!
Now, I feel like doing a serious review since, although this is a great weaponpack, there are MANY flaws that need addressing.
Fist - no replacement, but hey, who cares.
Lo Wang thing - it's interesting, maybe get rid of the soundbite since you're meant to be a marine, but whatever
Pistol - Well, it's the same as the Doom pistol, but this can't be fixed until ZDoom allows starting weapons to be edited. Maybe use dehacked to make it shoot quicker I suppose.
Akimbo Pistol - The animation is jerky, you've got bullet casings in the HUD sprite, remove these. Unnatural akimbo firing thing, and the sprite casings that pop out are too high and should be aligned so it looks more realistic. Also, it's WAAAY too accurate with every shot hitting, it needs to be quite inaccurate I'd say.
Revolver - Fine, but maybe a bit more inaccuracy with the hitscan shots.
Shotgun - Suppose it's fine, but get rid of the shell in the HUD sprite and lower the ejecting shell sprite that comes out of the player, if you know what i mean.
Double Barreled - Fine, heh.
RiotGun - Shells come out in front of you, high as usual o_O
Akimbo Uzis, baby - See double pistols, pretty much same thing to be said.
Assault Rifle - well, decorate can make it so the first shot isn't pin-point accurate, maybe you can make it so it doesn't do that.. er.. bullet casing improvements as usual.
Chaingun - Bullet casings, that be all
Dynamite! - Fine.
Dynamite, remote, yo - yar
Rocket Launcher - No fixes needed
Flamethrower - No fixes, dar
Rail/Laser Rifle - No sound from primary fire, like CT said.
FUCKING HELL GUN - er.. ow?
Yeah, it's pretty good.
Now, I feel like doing a serious review since, although this is a great weaponpack, there are MANY flaws that need addressing.
Fist - no replacement, but hey, who cares.
Lo Wang thing - it's interesting, maybe get rid of the soundbite since you're meant to be a marine, but whatever
Pistol - Well, it's the same as the Doom pistol, but this can't be fixed until ZDoom allows starting weapons to be edited. Maybe use dehacked to make it shoot quicker I suppose.
Akimbo Pistol - The animation is jerky, you've got bullet casings in the HUD sprite, remove these. Unnatural akimbo firing thing, and the sprite casings that pop out are too high and should be aligned so it looks more realistic. Also, it's WAAAY too accurate with every shot hitting, it needs to be quite inaccurate I'd say.
Revolver - Fine, but maybe a bit more inaccuracy with the hitscan shots.
Shotgun - Suppose it's fine, but get rid of the shell in the HUD sprite and lower the ejecting shell sprite that comes out of the player, if you know what i mean.
Double Barreled - Fine, heh.
RiotGun - Shells come out in front of you, high as usual o_O
Akimbo Uzis, baby - See double pistols, pretty much same thing to be said.
Assault Rifle - well, decorate can make it so the first shot isn't pin-point accurate, maybe you can make it so it doesn't do that.. er.. bullet casing improvements as usual.
Chaingun - Bullet casings, that be all
Dynamite! - Fine.
Dynamite, remote, yo - yar
Rocket Launcher - No fixes needed
Flamethrower - No fixes, dar
Rail/Laser Rifle - No sound from primary fire, like CT said.
FUCKING HELL GUN - er.. ow?
Yeah, it's pretty good.
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- Bashe
- Posts: 74
- Joined: Thu Jul 07, 2005 21:00
- Location: Beavercreek, OH
- Contact:
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Post
- Posts: 49
- Joined: Wed Aug 31, 2005 20:24
Ok , Chrono asked sprites of MicroZ?
Here they are
http://www.flowers-teens.com/Uzis.gif
TO My Personal Jesus (Aka TheDarkArchon)
Later Bro , i'll just fix some bugs...
EDITED:
Dark , what's wrong with your mail box?
I can't send TA...Maybe your box is filled too much?
Here they are
http://www.flowers-teens.com/Uzis.gif
TO My Personal Jesus (Aka TheDarkArchon)
Later Bro , i'll just fix some bugs...
EDITED:
Dark , what's wrong with your mail box?
I can't send TA...Maybe your box is filled too much?
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
Um... Can you possibly put the frames in just a wad please and email it to me at chronoteeth@gmail.com? I can't extract frames from gifs, my painting program freezes up a lot when I mess with the animation part of it.
So can you just put the uzis in a wad and mail it to me? TIA.
So can you just put the uzis in a wad and mail it to me? TIA.
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Post
- Posts: 49
- Joined: Wed Aug 31, 2005 20:24
Hm , kinda strange...When i am trying to send something on
TheDarkArchon.KDiZD@gmail.com
It says that adress is not existing...
Well , there is two explanations:
Box is full
Non valid adress...
May be something wrong with
TheDarkArchon.KDiZD@gmail.com adress?
TheDarkArchon.KDiZD@gmail.com
It says that adress is not existing...
Well , there is two explanations:
Box is full
Non valid adress...
May be something wrong with
TheDarkArchon.KDiZD@gmail.com adress?
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Post
- Posts: 49
- Joined: Wed Aug 31, 2005 20:24
Hm , Wheeee!
I made some modifications since last posts...So here they are:
Changed
+Changded Sprites for Shotgun , now they aren't from DN...Chrono will be happy
+Changded Sprites for Uzi now they look like Microuzis...Well , Chrono said , that they are fine , so be it...
+Fixed horrible Bug with reloading , thanks to My Personal Jesus - TheDarkArchon
Gotta Be Changed
-Quad shotgun from SW...I've found one nice sprite , but it's damn huge , even with scaling
-Still don't know how to randomize smth. like directions of spawn
Plans for Future
☻Gotta make levels for TA...Well , i made a geometry for one , and even scripts (gameplay will be sorta Crimsonland) but DB ate scripts...Mappers will understand.This Bi*ch a$$ DB crashes , and when you run it again , everything is fine , exept the scripts...
P.S.
A little present for My Personal Jesus
http://www.flowers-teens.com/True_Action.rar
try to download it from here
I made some modifications since last posts...So here they are:
Changed
+Changded Sprites for Shotgun , now they aren't from DN...Chrono will be happy
+Changded Sprites for Uzi now they look like Microuzis...Well , Chrono said , that they are fine , so be it...
+Fixed horrible Bug with reloading , thanks to My Personal Jesus - TheDarkArchon
Gotta Be Changed
-Quad shotgun from SW...I've found one nice sprite , but it's damn huge , even with scaling
-Still don't know how to randomize smth. like directions of spawn
Plans for Future
☻Gotta make levels for TA...Well , i made a geometry for one , and even scripts (gameplay will be sorta Crimsonland) but DB ate scripts...Mappers will understand.This Bi*ch a$$ DB crashes , and when you run it again , everything is fine , exept the scripts...
P.S.
A little present for My Personal Jesus
http://www.flowers-teens.com/True_Action.rar
try to download it from here
- Post
- Posts: 49
- Joined: Wed Aug 31, 2005 20:24
Yo!
Got some changes , since last version , so here they are
+Modified 1911colts
They now can be reloaded and i've Cleaned some HUD sprites , containing shells.
+Changed Sprites for Quad Shotgun , it's still has 4 barrels , bud looks kinda different..Like Huge , Massive , devastating GUN...
+Errrrm , that's all...
Got some changes , since last version , so here they are
+Modified 1911colts
They now can be reloaded and i've Cleaned some HUD sprites , containing shells.
+Changed Sprites for Quad Shotgun , it's still has 4 barrels , bud looks kinda different..Like Huge , Massive , devastating GUN...
+Errrrm , that's all...