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[fixed][0.9.2] see through flat
Posted: Wed Aug 31, 2005 21:14
by Willis
under the thing that goes up and down in the window of zombie sargent room in map04 of doom2.wad.
the pic will explain it better than I can
Posted: Wed Aug 31, 2005 21:28
by Graf Zahl
Hmm, nobody notices that I have added code that fills those ugly gaps where textures are missing. But the one time it fails I get a bug report.
Figures...

Posted: Wed Aug 31, 2005 21:41
by Willis
Graf Zahl wrote:Hmm, nobody notices that I have added code that fills those ugly gaps where textures are missing. But the one time it fails I get a bug report.
Figures...

actually I did notice it, it works very well on my map with all the square sectors sloping at different angles down to the pond, its completely broken and see through on timmies port but looks even better than on Zdoom with yours

Posted: Wed Aug 31, 2005 21:48
by Lexus Alyus
What did you do? I never noticed it

.

Posted: Wed Aug 31, 2005 21:57
by Graf Zahl
Good.

Posted: Wed Aug 31, 2005 21:58
by wildweasel
Zimmerman wrote:Nobody notices when things go right. - Zimmerman's Law of Complaints
Posted: Wed Aug 31, 2005 22:11
by Graf Zahl
Fixed. I incorrectly checked for the ceiling height instead of the floor height so every time the crusher's bottom went below the player's eye height the code screwed up.