Boom water fog and 3D floors
Posted: Wed Dec 05, 2007 17:40
Contrary to popular belief I am still around and still working on my Hexen project. Progress is slow due to other hobbies/games but still coming on, and recently I've converted to full GZDoom and improved the RPG system a lot.
Anyway, on topic:
I recently started adding 3D floors to the maps, and soon came across a bug - the old-fashioned Boom underwater fog (670000FF etc. on the lower texture of the Transfer_Heights linedef) doesn't display in underwater sectors with 3D floors above them. Switching to software renderer makes the fog display again but ofc with no 3D floors visible.
Is this a bug, or is it one of those unfixable renderer issues like one or two other things that have been reported?
(I can use water teleports to workaround it since Boom fog >> other fog underwater IMO, but I'd prefer the genuine article if possible since some of the affected water areas have monsters in)
Anyway, on topic:
I recently started adding 3D floors to the maps, and soon came across a bug - the old-fashioned Boom underwater fog (670000FF etc. on the lower texture of the Transfer_Heights linedef) doesn't display in underwater sectors with 3D floors above them. Switching to software renderer makes the fog display again but ofc with no 3D floors visible.
Is this a bug, or is it one of those unfixable renderer issues like one or two other things that have been reported?
(I can use water teleports to workaround it since Boom fog >> other fog underwater IMO, but I'd prefer the genuine article if possible since some of the affected water areas have monsters in)