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Problems with KDIZD
Posted: Sun Dec 30, 2007 15:51
by Lioyd_Irving
KDIZD works fine most of the time, but I got three problems :
1. No intro sequence
2. No image on the "entering [insert level name here]" screen
3. Cannot save when standing on the outdoor part of Z1M3
Does someone knows where is the problem and how to fix it ?
Posted: Sun Dec 30, 2007 16:06
by Enjay
Bug reports work most of the time, but yours has (at least) three problems:
1. No GZdoom version number
2. No system specs
3. No details of how you are running KDiZD (command line etc)

Posted: Mon Dec 31, 2007 15:43
by Lioyd_Irving
1. I got the latest one (i guess)
2. My comp is an old Pentium III with an nVIDIA GeForce2 MX-200, and I'm running GZDoom on 800*600 to make it smooth.
3. Nothing special about the command line. Just turned blood type on "sprites and particles". Everything is on the highest setting except the resolution.
Notice that I also had the 3rd problem with iu_part-4b.wad (Invasion UAC).
I try to save, but nothing is saved, the game crashes, and the previous save is overwritten anyway.
Posted: Mon Dec 31, 2007 16:22
by Graf Zahl
How much RAM do you have (main memory and GFX card)
I can't rule out the possibility that your old computer doesn't have the necessary resources to run a mod like KDiZD.
Posted: Mon Dec 31, 2007 21:23
by Lioyd_Irving
I got 256 MB of RAM and 32 MB of visual memory.
That's very weird because i ain't got any problem when I run it with ZDoom.
Posted: Mon Dec 31, 2007 22:22
by Graf Zahl
Ok. I'm sorry to tell you that it's probably your video memory. That can become extremely tight with a large WAD like KDiZD. Your hardware is simply too old to handle it properly - not to mention well below the recommended minimum specs which say GF3 with 64MB as GFX card.
OpenGL rendering inevitably needs more memory than the software renderer.