hq2x
Posted: Thu Jan 03, 2008 21:10
I know it's been suggested before, and that you (Graf) don't like it. However, I've just been playing the latest EDGE beta ( and they have added hq2x support. I have to say, it looks better than I thought it would (having played around with stand-alone programs to hq2x resize Doom sprites before). I'm still not sure whether I like it or not but it might be worth a closer look now that a Doom port has it in place.
You've probably seen the Doomworld forum thread
http://www.doomworld.com/vb/source-port ... -31-beta1/
and for those who don't know what it does
http://www.hiend3d.com/hq2x.html
Presumably there is a performance cost, or something, for using h24x rather than hq2x?
You've probably seen the Doomworld forum thread
http://www.doomworld.com/vb/source-port ... -31-beta1/
and for those who don't know what it does
http://www.hiend3d.com/hq2x.html
Presumably there is a performance cost, or something, for using h24x rather than hq2x?