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1.0.30 Warping Texture problem

Posted: Sat Jan 05, 2008 20:40
by Enjay
Find an area with a warping texture.

Switch off shaders for texture warping and you get something like this pic

Image

Now change the texture shader option back and GZdoom will crash.

Posted: Sat Jan 05, 2008 20:45
by Enjay
Another pic - this time with added CAMTEX flicker. :(

Image

Posted: Sat Jan 05, 2008 21:59
by Graf Zahl
As I feared: The extensive changes to the renderer interface had to have some side effects...

Posted: Sat Jan 05, 2008 22:12
by Graf Zahl
Fixed.

Posted: Sun Jan 06, 2008 7:04
by MR_ROCKET
Ah good, I'll just set tp gl_warp_shader=true for now then. ;)

Posted: Sun Jan 06, 2008 10:21
by Graf Zahl
You should anyway if your GFX card is good enough.

Posted: Sun Jan 06, 2008 19:46
by MR_ROCKET
Yeah true, the flat warping looks better as well when enabled.
It's not a bad card: PNY/Nvidia Geforce 6800oc 512mb. Even though it's a few years old now..what helps is my Intel Core2 Duo. ;) I get a solid 60fps in Doom3 @ 1600x1200.
The difference here is when I ran the card in my old 3ghz P4-ht system, I would only get maybe 10fps at that res.

Anyways, sorry about falling off topic a bit, and thanks for the fix Graf ! , I'll be looking forward to it in the next release.:)

Posted: Tue Jan 08, 2008 0:12
by Janitor
sadly, my grpahics card is not so good, here's to the next release