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XWE/GZDoom Issue

Posted: Mon Jan 14, 2008 8:20
by Lioyd_Irving
...Actor DoomPlayer is already defined.

How am I supposed to "un- define" it ?

And why does the WRW's auto shotgun does not appear when i press 3 (used the setslot command) ?

Finally, how do i give a damaging power to the "unarmed" kick ?

Posted: Mon Jan 14, 2008 13:52
by InsanityBringer
1. You can't. It is a built-in class. You can't have anything have the same name as another actor.