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r8 Dynamic lights and skybox problems

Posted: Sun Jan 27, 2008 19:09
by Enjay
Both of these work with the current official build, however, if I switch to r8, the mod I'm getting ready to release loses its skyboxes and dynamic lights.

The skyboxes are defined in gldefs and the required textures are between TX markers in the WAD. In the SVN version the sky uses the noflat graphic.

The dynamic lights are defined in the doomdefs lump. I've checked the menu - they are enabled. Map placed dynamic light things seem to work but lights defined and applied to actors sprite-by-sprite do not.

Posted: Mon Jan 28, 2008 10:53
by Graf Zahl
fixed. During one of the recent changes the call to the GLDEFS parsing function got lost.