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[r10] Multi-texture sprites and solid black automap markers

Posted: Mon Jan 28, 2008 23:36
by Kate
The image explains it perfectly. This is with X/Y billboarding enabled.

Image

Posted: Tue Jan 29, 2008 10:06
by Graf Zahl
Shot down for pointlessness. Please make a proper report next time!

Posted: Tue Jan 29, 2008 23:15
by Kate
I already posted my specifications, the offending automap marker is already located on my site (It does help to be nice sometimes and ask, you know), and to get the effect shown with the sprites being cut off just place a 3d floor nearby and everything in the viewplane around it will be cut off (you can even do it on the automap marker test map I just linked to). You surprise me.

Posted: Tue Jan 29, 2008 23:35
by Graf Zahl
Sorry, but I can't stand bug reports that leave me guessing how to get the information. Posting a picture with the barest comment is not enough.

Posted: Tue Jan 29, 2008 23:53
by Graf Zahl
Fixed the automap marker bug. Actually this was such a serious mistake in ZDoom that I'm surprised that this was the only effect it produced...

Posted: Wed Jan 30, 2008 1:50
by Kate
Eh sorry, I was having a really bad day when I posted that, obviously. But for future reference so we're on the same page here, I do expect you to ask for details instead of dropping posts. It is rude calling topics garbage.