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r12 Crash When starting my Burghead WAD
Posted: Wed Jan 30, 2008 23:25
by Enjay
I know that a crash report for an SVN build probably isn't much use but I've attached it anyway.
The crash happens immediately after starting a game (or warping to any level from the console). I'll try and narrow down what is causing it. Thee's a lot in the file though so any suggestions are welcome.
Posted: Wed Jan 30, 2008 23:50
by Enjay
OK, pretty sure I got it. The game crashes with placed dynamic lights.
Try the attached file. It's just a single sector room. I have placed a light object in it on UltraViolence only. If you start in other skill modes, the map loads just fine. Start a game in Ultraviolence and it should crash.
Posted: Wed Jan 30, 2008 23:52
by Graf Zahl
Crash reports of SVN builds are of no use to me because they inevitably differ from my own ones. I'm sorry, but you will have to send me the WAD so I can investigate.
Posted: Thu Jan 31, 2008 0:10
by Enjay
I assume our posts crossed. The file attached above should show the problem.
Posted: Thu Jan 31, 2008 1:27
by Enjay
And further confirmation - if I remove all the dynamic light objects from the maps in my project, the maps work, so it isn't anything else in the project causing the problem.
Further testing shows that all placeable dynamic light objects cause a crash (9800-9804 and their subtractive counterparts).
Dynamic lights defined via doomdefs and attached to actors do not cause a crash.
The light object merely has to be anywhere on a level, not necessarily in the view of the player to cause a crash.
Disabling dynamic lights does not stop the crash.
Posted: Thu Jan 31, 2008 9:41
by Graf Zahl
fixed