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[RES] [G] aD Weapon Sprites

Posted: Thu Sep 01, 2005 19:21
by quamosity
Chances are, if I say the name Action Doom, you immediately think of Scuba Steve's action doom. However, way before that, and way before Immoral Conduct was named Action Doom, there was a direct port of Action Half Life (of Action Quake 2 fame), to the Doom Engine.

At first, it was a stupid .deh mod, however, after gaining the help of someone familiar with EDGE, we turn it into an EDGE mod with addtional weapons.

Eventually real life took over and it sort of went to the wayside.

Eventually, I got back into it and started making new weapon sprites. Immoral Conduct is an inspiring mod, putting tons of weapons and tons of details into a game. I wanted to make Action Doom, at this point aD, a game like that. I am pretty good with .deh, but not with ddf or custom weapons, so I stuck with Sprites. I built a collection of weapons that would work well with aD and hopefully someday they would make it into a game.

Eventually, ZDoom released custom weapon support and THAT brought about some awesome opportunities. I have dabled in DECORATE, but don't really have the time to bring these weapons to life.

So I offer them to anyone who wants to mess around with them. Nothing is free, though. If you make these weapons into something playable, please let me know where I can find the outcome. I would love to see what you did with the sprites. Maybe I could compile all sprites into something that can be seen as a last hurrah for aD....

Either way, enjoy the sprites, and thank you for taking a look here!

-quamosity


Akimbo Hand Canons

http://web.umr.edu/~mlang/doom/aD/aD-AkimboHC.BMP

Created from the double-barreled shotgun (obviously), and aim to pack a punch. I feel the sprites work well for the weapon...think Antonio Banderas in the Bar Scene in Desperado. Strong weapon, but a pain to reload. Two firing modes are animated and included.

http://web.umr.edu/~mlang/doom/aD/aD-AkimboHC.zip


Kung Fu Kick

http://web.umr.edu/~mlang/doom/aD/aD-Kick.bmp

Action demands kung fu, and kung fu requires a kick! This sprite is a recolored Hacx sprite, and while it is simply ripped and recolored, its absolutely perfect for this purpose. The green goes well with the standard Doom Marine look, so you can't really go wrong! Quick sweep kick is animated.

http://web.umr.edu/~mlang/doom/aD/aD-Kick.zip


Kung Fu Punch

http://web.umr.edu/~mlang/doom/aD/aD-Punch.bmp

Adapted from Scuba Steve's gloved fist, I simply added additional punching frames, to increase the damage the fists of the Doom marine can dish out.

http://web.umr.edu/~mlang/doom/aD/aD-Punch.zip


M-60

http://web.umr.edu/~mlang/doom/aD/aD-M60.bmp

A powerful weapon that might be redundant, but its ACTION! M-60 sprites converted from the Build-engine game NAM. Animated with a chain of bullets that actually depletes.

http://web.umr.edu/~mlang/doom/aD/aD-M60.zip


M-79

http://web.umr.edu/~mlang/doom/aD/aD-M79.bmp

If I had to pick a favorite weapon, it would be the M-79 grenade launcher from Terminator 2. Hopefully you feel the same way about this as I do. Sprites are converted from the double-barrel shotgun. Really needs a good THUMP! sound to go with the action. Reload sprites are included.

http://web.umr.edu/~mlang/doom/aD/aD-M79.zip


MR5

http://web.umr.edu/~mlang/doom/aD/aD-MR5.bmp

Converted from the Doom Alpha sprites, I wanted to create an MP-5 for Doom that wasn't like our MP-5. The result is this. Included reload sprites.

http://web.umr.edu/~mlang/doom/aD/aD-MR5.zip


Other aD Weapons from other sources:

Also included in the weapon listing for aD were weapons from other mods that just fit so well with this design. Some weapons are just perfect, and it's hard to replicate them.

Included here are:

Akimbo Pistols 2: I can't remember the source of these sprites, but I didn't create or edit them in any way. They are a good akimbo set of the original doom pistol.

Akimbo Pistols 3: Original sprites from Duke Nukem 3d, converted and edited by Cory Whittle

Akimbo Uzis: Original sprites from Shadow Warrior, converted to Doom by Cory Whittle

Grenade: Original sprites from Nam, converted to Doom by Cory Whittle

Grenade 2: Original sprites from Powerslave, converted to Doom by Cory Whittle

Knife: Sprites converted/created by Cory Whittle. Can't beat knife animations.

Minigun: Sprites from ZDoom Enhancement pack

Pistol: Powerful looking pistol

Remington Shorty: Original sprites from Duke Nukem 3d, converted to Doom by Cory Whittle

http://web.umr.edu/~mlang/doom/aD/aD-OtherWeapons.zip

Yes, bitmaps are evil, but they are small and WILL load.

Posted: Thu Sep 01, 2005 22:27
by wildweasel
Holy cow. A new member with a whole wealth of resources and stuff. A few of them seem a little unnatural (like the handcannons), but the others like the M-79 are just great and I wish I could have used them when I was making Operation Mjolnir for EDGE.

Posted: Fri Sep 02, 2005 11:45
by quamosity
WW, thanks for the comments!

The Handcannons are a little over the top, but with these weapons, it kind of works. I was looking for something with a single barrel for each gun, and I might revisit that later.

Posted: Wed Sep 07, 2005 22:10
by Deathsong12
This has completly changed the weapon lineup for WWE
'

Posted: Sat Sep 10, 2005 6:39
by Marty Kirra
What happened to the quality of the fists? They look horrid. The colors are all screwed up...

Posted: Sat Sep 10, 2005 11:12
by TheDarkArchon
The posistion also looks uncomfortable.

Posted: Sat Sep 10, 2005 17:32
by Marty Kirra
Those are the extended sprites from Super Turbo Turkey Puncher....I was gonna rip those.

Posted: Mon Sep 12, 2005 17:38
by quamosity
It looks like the punching sprites were not converted properly. I will fix those and reupload the file. But you get the idea of the graphic, at least...

Posted: Sun Sep 18, 2005 4:13
by Chronoteeth
Quasmosity: Many sprites have already been in mods long before you posted these. :/

Posted: Sun Sep 18, 2005 5:47
by Bashe
None of the links will load for me. I click and absolutely nothing happens. :?

Posted: Sun Sep 18, 2005 7:19
by wildweasel
Bashe: It seems to work fine for me (running Firefox 1.0.6).

Posted: Sun Sep 18, 2005 13:34
by Snarboo
Someone should totally do a mod based off of the Action Mod Series for Doom. Hmm, actually, I might just do that. :p If anyone wants to help or is interested, just PM me, and maybe we can get something started. However, we'll have to name the mod something other than Action Doom, or Scuba Steve will eat us, heh. I was thinking Re-Action Doom or somesuch. :D

Posted: Sun Sep 18, 2005 20:33
by Bashe
wildweasel wrote:Bashe: It seems to work fine for me (running Firefox 1.0.6).
Likewise.

The site isn't on my Adblock list, which I thought it might have been. Weird...but if I turn off Adblock, it works.

Posted: Mon Sep 19, 2005 16:30
by quamosity
Chronoteeth wrote:Quasmosity: Many sprites have already been in mods long before you posted these. :/
The only sprites that have been in mods before are the sprites contained in the "Other Weapons" zip. I posted those only for the sake of showing what other weapons I saw in my vision of the game.

Snarboo, I would love to see whatever you could do for the mod. Just call it AD or aD to clear any confusion. I might be able to dig up the old EDGE files, but you might be able to squeeze multiplayer in ZDoom, which is what I had started to work toward before I posted the files.

Either way, good luck!

Posted: Mon Sep 19, 2005 16:41
by Chronoteeth
Hmm, okay, lets point out then: Yes all of the other weapons in the other weapon zip have been used before.

The M60 has been use in WW-OPM and WW-OSH
The modified doom rifle has been seen before, without the diamond site and reloading
The Kung fu punch, used in many mods (like WW-OPM and don's challange)

And there ya go. :P