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[r32] Compiling... well, you know :>
Posted: Sat Feb 23, 2008 21:02
by RazTK
Code: Select all
src\fragglescript\t_load.cpp(292) : error C2065: 'SpawnedThings' : undeclared identifier
src\fragglescript\t_load.cpp(292) : error C2228: left of '.Size' must have class/struct/union type is ''unknown-type''
src\fragglescript\t_load.cpp(292) : error C2227: left of '->actor' must point to class/struct/union/generic type
Posted: Sat Feb 23, 2008 21:50
by Graf Zahl
Please don't try to make SVN builds until further notice. I was well aware of the prpblem shortly after I committed the code.
Posted: Sat Feb 23, 2008 23:02
by RazTK
Perhaps I shouldn't make at all if you're going to keep commiting untested/unfinished changes to the SVN (which seems wrong IMO, especially to the trunk directory). Or maybe I should just let you encounter those errors by yourself instead of reporting them. Just my personal opinions.
Posted: Sun Feb 24, 2008 0:09
by Graf Zahl
I'm in the middle of some major restructuring of the FraggleScript code right now. Of course I try not to commit non-compiling code but it can happen that some revisions are broken as a result. In any case, the changes that caused these errors have been completely reverted because I overlooked something and the whole thing didn't work. Otherwise I would have committed a fix as soon as I noticed the problem. But what's the point in fixing a compiler error when the result still doesn't work?
Furthermore, there's really nothing gained by these revisions. The code that's being changed is only used when playing the handful of Legacy WADs that happen to work with GZDoom.
I'll notify you as soon as this is done and some real changes are being made. But this can take some time. All the work I'm doing right now is making adjustments for the upcoming ZDoom changes.
Posted: Sun Feb 24, 2008 0:47
by RazTK
Sorry, I guess I got a little bit swept away with my response. It's reasonable to assume that the latest changes may be a work in progress and possibly untested. I really shouldn't be too surprised in situations like this. Anyway, thanks for the heads up about the whole status.

Posted: Mon Feb 25, 2008 16:59
by Graf Zahl
Now you may do SVN builds again.
I just finished my FS rewrite. That code leaked even more than I would have imagined...
Posted: Mon Feb 25, 2008 17:43
by Enjay
Graf Zahl wrote:Now you may do SVN builds again.

Or maybe not
r42
Code: Select all
t_vari.cpp
c1xx : fatal error C1083: Cannot open source file: '.\src\fragglescript\t_vari.cpp': No such file or directory
t_spec.cpp
t_script.cpp
.\src\fragglescript\t_script.cpp(629) : error C2664: 'atterm' : cannot convert parameter 1 from 'void (__cdecl *)(void)' to 'void (__fastcall *)(void)'
None of the functions with this name in scope match the target type
t_saveg.cpp
c1xx : fatal error C1083: Cannot open source file: '.\src\fragglescript\t_saveg.cpp': No such file or directory
Posted: Mon Feb 25, 2008 19:05
by Graf Zahl
Grrr... I worked with my backup project and forgot to update the real one...
Posted: Mon Feb 25, 2008 19:23
by Enjay
I still get this with a release build for r43
Code: Select all
t_script.cpp
.\src\fragglescript\t_script.cpp(629) : error C2664: 'atterm' : cannot convert parameter 1 from 'void (__cdecl *)(void)' to 'void (__fastcall *)(void)'
None of the functions with this name in scope match the target type
A debug compile succeeds though.
Posted: Mon Feb 25, 2008 20:56
by RazTK
Same here.
Posted: Mon Feb 25, 2008 21:08
by Graf Zahl
Argh! That code works fine in debug mode but not in release...
Posted: Mon Feb 25, 2008 21:31
by Enjay
r44 release
Code: Select all
========== Build: 4 succeeded, 0 failed, 9 up-to-date, 0 skipped ==========
What's more, I just loaded up the decorate file that I've been keeping on my desktop to test the "some strange combinations of launcher and command line options disable dynamic lights" bug and the dynamic lights didn't get disabled. I'll keep an eye on what's happening with that one.