[svn r: 31] hexen map change bug
Posted: Sun Feb 24, 2008 1:24
what happens when you kill a monster in a map (any mode),
is that it kicks you back to the console with this error
i'm using r31 on linux with no patch applied (just had to create some .h files for the compiler to be able to compile correctly)
is this a bug on my end or on gzdoom's end?
i'm using the standard hexen mapset, with just brightmaps & lights loaded (it also does it w/o those 2 loaded)
is that it kicks you back to the console with this error
Code: Select all
BUG: CorpsePointer::Serialize
(or one of its superclasses) needs to call
Super::Serialize
is this a bug on my end or on gzdoom's end?
i'm using the standard hexen mapset, with just brightmaps & lights loaded (it also does it w/o those 2 loaded)