[1.1.0, r52] Transparency and horizons
Posted: Fri Mar 07, 2008 2:24
I'm not sure if this is easily reproducable but I seem to be able to get it consistently on certain maps in my project.
When a line_horizon line is in view and smooth sprite edges is enabled, the sprites completely lose their edges at all. But the real problem is that if there's a PNG that uses translucency, it loses it's translucency altogether and becomes a solid square, though the sprites in question have the renderstyle set to ADD and the alpha to 1.0 so you need a png sprite assigned to a thing with those settings to get it to happen.
When a line_horizon line is in view and smooth sprite edges is enabled, the sprites completely lose their edges at all. But the real problem is that if there's a PNG that uses translucency, it loses it's translucency altogether and becomes a solid square, though the sprites in question have the renderstyle set to ADD and the alpha to 1.0 so you need a png sprite assigned to a thing with those settings to get it to happen.