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1.1.02 looping sound problem

Posted: Mon Mar 24, 2008 12:53
by Enjay
To raise an actual bug report for this...
DoomerMrT wrote:I dunno, it seems like a problem in the SNDSEQ lump.The sound what supposed to play infinitely til the door closes has an error.It stops after the sound ends and with a little gap it starts again.In 1.1.0 there wasn't a gap like this.
Also, sometimes the close door sound plays much more earlier than the door could reach it's closed sequence.


EDIT: both in 2D and 3D sound mode.
I hadn't noticed it with a sound sequence, but it does occur with looping ambient sounds. The attached example is a rather unattractive sound that is meant to sound like the hum of a space ship engine. In earlier versions, it looped seamlessly but now you can hear a momentary pause when the sound loops (2D or 3D).

Posted: Mon Mar 24, 2008 13:08
by Graf Zahl
Does this happen in the latest ZDoom as well?

Posted: Mon Mar 24, 2008 13:10
by Enjay
No.

Posted: Mon Mar 24, 2008 13:14
by Graf Zahl
In that case it's unlikely that I'll do a thorough investigation. If I don't find a cause by a quick look you have to live with it. The current sound code isn't worth the effort.

Posted: Wed Mar 26, 2008 12:57
by Enjay
r78 with the new sound code fixes the looping sound sequence above.